I'm Meg. I make co-created immersive environments that translate emotional and social experience into spatial, sensory form.
I work collaboratively with communities to shape artworks that emerge through conversation, making and shared reflection.
My interest lies less in individual narratives and more in the spaces between them - where experiences overlap, echo and diverge. Using sound, crafts and immersive installation, I build environments that audiences enter rather than observe.
These works are designed to be felt as much as understood, holding complexity without forcing resolution.
My practice is rooted in care, listening and place, and is driven by a belief that collective creative processes can open up new ways of sensing ourselves, each other and the world around us.

And Breathe is a 15-minute immersive film experience created during an artistic residency as part of the Sea for Yourself programme. Presented inside Market Hall’s Immersive Dome, the work invites audiences to slow down, reflect, and reconnect – with the sea, with creativity, and with themselves.
At the centre of And Breathe is a participatory process that values collaboration over authorship. I co-designed the film with Plymouth residents aged 55+, through a series of workshops that combined collage-making, sound recording, coastal walking and shared reflection.
Created for: SEA FOR YOURSELF
Supported by: Plymouth Culture, Real Ideas, National Lottery Heritage Fund, Arts Council

Through a blend of archival footage and contemporary voices, the film reflects on how public spaces like Plymouth Hoe have transformed over time, serving as sites of resilience, renewal, and connection.
Created for: The Box Museum, Gallery and Archive
In partnership with: BFI

A speculative documentary exploring community responses and actionable steps to tackle the ongoing sewage crisis in Falmouth, Cornwall.
Commissioned for a social cinema event in Falmouth - where documentary screenings act as catalysts for conversations, connecting audience members to potential solutions.
Created in dialogue with Rubén Abruña's "Holy shit, can poop save the world?"(2023)
Created for: 99p Films